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Wednesday, January 7, 2015

Ottoman Turk Concript and Militia Units

In this third installment, we have the conscript units for Lasalle. In the army list, it asks for four conscript units as part of the core list. Like the other Old glory figures, the figure bases are wide and only six would fit per stand.

Again, the molded on metal flag was on most of the standards and so I added some details using some flags I already had. Ottoman flags are extremely simple and do not appear to have been designed to be trophies.

The uniforms were taken from various "ortas" from the empire. Some of these units would be from Anatolia, Bulgaria, Bosnia or even from further away provinces and raised to be deployed when needed.

I forgot the name on the Old Glory bags for these varying troop types, but they are quite diverse. This front unit reminds me of the Janissaries.

Now we have the two required militia units of irregular infantry. These would be rounded up from villages and probably just as happy to kill the other militia units in some clan squabble. Being unpaid, their motivation was looting the dead (or the occasional stray traveler).

Really not a lot to go on with how these men might look like so I ended up using mix matched figures and asked they be painted in various colors. I ended up changing some of the colors myself to get the look I wanted.

Being stray militia and classified as irregular, it felt wrong to give them any sort of banner. It would be uncertain whether they would be Muslim or Christian and so it was easier to forget about it. Next up will be the Ottoman artillery.

Sunday, December 28, 2014

Ottoman Turk Janissaries

In my second installment of posts listing my Ottoman army as it is based and ready for the table, we have the Janissaries.

The Janissaries, like almost everything else in the Ottoman army, seems to have had no real change in uniform except maybe colors. Many plates on the net show different units all very similar yet somehow different. These figures are by Old Glory.

There seems to be two poses for these troops, firing or charging. The one thing about these figures I did not care for were the cast metal flags. This seems to be an old tradition that should have died with the advent of the home color printer. Ottoman flags are extremely simplistic, but it is more time required to paint something that instead could so easily have had a nice paper flag attached.

If they had white face paint instead of beards, they could be confused for some type of unit of clowns. I'm happy with the way they turned out.

Two of the units are in blue with yellow and two with green and yellow. This was changed from a light brown shirts and pants as it all looked a bit drab. Brighter colors are much more pleasing on the table top.

In the next post will be my four conscript units for the basic Lasalle army list.

Monday, December 15, 2014

Castalla April 13, 1813 Lasalle AAR

Doing Castalla was a bit of a chore given the general lack of information available on the internet. Being one of the larger battles in Eastern Spain, I had suspected a wargamer's map to be found somewhere. Outside of finding the general map made from sketches, I had to create one using Battle Chronicler. I must thank Phil for his inspiration on his own blog's battles using that program. Oman's A History of the Peninsular War Volume VI contained good background information of the battle plan for Murray and Suchet. It was not as in depth as I would have liked (or expected), but it had enough information to allow the scenario to go forward. If anyone is wanting a copy of the deployment map, OOB and other scenario description I created, you may email me at: gcstates2006@gmaill.com

Here we see early on, the French right under Generals Harispe and Habert surging forward against Colonel Adam's Anglo-Sicilian brigade on the Anglo-Allied left. More in the center we have General Robert moving against General Mackenzie's division anchored atop the ridge. General Whittingham's Spanish division stands in reserve.

Robert's division looks to try and exploit a gap between Mackenzie's defensive line and the castle. This would turn out to be an important sector later in the battle.

General Clinton's Anglo-Sicilian division was really not engaged much during the historical battle and this would be not much different. Behind it, General Roche's Spanish division stands as a reserve force. There were certain scenario restrictions on how this force could become activated during the battle. It was one of the only forces that had elements of all arms, albeit not of much quality.

The French continue to approach and arrange themselves for the uphill assault. During the historical battle, I believe Robert's men were kept entirely in reserve. In this scenario, they were allowed to throw everything at the Anglo-Allies given the fact they were at a numerical disadvantage.

The Calabrian Free Corps and the Sicilian Light Dragoons begin to get up close and personal with Harispe's leading battalions. One of Habert's battalions can be seen inching closer, careful not to rush the twin British batteries atop the ridge line. Robert on the far end, the largest of the French commands, is still positioning itself. Having eight battalions, it had some punch against the opposing battalions of Mackenzie.

A much better view of the advance. Have to thank fellow group gamer Tim for the quick production of specific hills for the scenario.

After some cannon fire, the British battalion falls back behind an Italian unit (we had to use Portuguese as stand ins). The attempts to weaken each other's leading battalions had only a minor impact on the upcoming assault.

Slightly out of focus, but Clinton and Roche stand and await General Boussart's cavalry brigade. Clinton's force manhandles the guns to help bring them into range and goad the French from their distant position. It eventually works.

Robert's men finally make the climb. Disruptions begin to mount for the French, but not enough to halt the advance. To the extreme upper right, Habert's men do the same.

The Allies try to angle their battalions to try and line up more shots on the leading elements of the French assault. By this point, all of the French infantry forces were engaged in either firefights or melees.

Robert's men fight to take the gap in the line. The British battalion here will be broken leaving the other battalion on the end of the ridge to fight on almost alone.

Colonel Adam's men haven't done so well here. Harispe's men have knocked out some battalions and now Whittingham's Spanish find themselves now confronted with fighting the French. The Spanish 5th Grenadier battalion, the remaining battery on the center of the ridge and some Italians now keep the line intact. The British line troops here have not done well.

Boussart's cavalry and a stray battalion of Robert (looking back, this infantry battalion might have been out of command) slowly move up. Not pictured off to the left, is the French 4th Hussars who are trying to work there way down the other side of the flooded stream. The slow artillery duel here is largely ineffective and only of nuisance value.

Robert's division now stands to take this sector unless some reserve are brought up. At this point, Roche is still unable to be activated. Since I was commanding Roche and Clinton, I had only Clinton to do something with here. I detached a British battalion to go around the castle and village to help plug the gap, but it will be another couple of turns before they can come up.

The British units from Mackenzie and Adam have essentially been all broken and it is up to the second class Spanish and various Italian units to hold on. The 20th Light Dragoons makes a charge attempt on the far flank to stem the tide. All of the close proximity musket fire is beginning to take its toll on the French battalions.

The remains of Mackenzie's command refuse their flank against Robert's men. One of Clinton's battalions can just barely be seen popping it's head around the back of the village. The artillery limbered and fell back to prevent from being overran. In the rear, the Sicilian Light Dragoons that were sent to aid the center were recalled to assist the flank. This counter order kept them out of the fighting for several turns.

Clinton's detached battalion is now on the scene just after two Allied battalions holding the edge of the ridge broke. The good thing here is that the two battalions now occupying the position are completely blown and will need to recover before trying to charge any further. Being in canister range and with a fresh battalion coming up, it doesn't look good for the French here.

It was here, that my two other fellow Allied players had to leave for the day. As it was getting late, I decided since I could stay (most of the figures on the table were mine and I made the scenario, so decided to finish it to the break point). The French needed to only break two more Allied units and the Allies would need to break four more French. During the following turn, I managed to destroy two French battalions (one from Harispe and one from Robert) through canister fire. The Sicilian Light Dragoons managed to counter charge a French battalion attacking what was left of Adam's command. The Sicilian cavalry did well and broke the French battalion. Had my Reaction phase rolling been slightly better, I would have won at this point, despite the appalling loses.

Roche's men had been activated and quickly marched to the center, but they were not fast enough. Clinton's battalions managed to repel a few French cavalry charges without any losses.

What I could not control were the Spanish battalions from being so disadvantaged in combat against French battalions with better morale and superior numbers. Two Spanish battalions broke, and that ended it. It was a French minor victory, unlike the historical battle.

In designing the scenario to fit in with the historical context of the situation, I made the Spanish and most of the Italians with Shaky morale and only minimal training (Amateur). Given the previous few skirmishes with the French that had not ended well, the Allies were not feeling very confident. Lt. Gen. Murray had been wanting to retreat but was finally talked out of it. Seeing how the Allied commander was not confident and considering the losses the Spanish had suffered during the previous skirmishes, it seemed appropriate not to make them Reliable Veterans. The Allies had the numerical advantage combined with terrain features good for defending, but the overall quality was dubious. Murray and Suchet both suspected the Spanish and melting pot of Italian troops (more properly, Neapoltian and Sicilian for the most part) would not stand. Had Suchet made a full attack, he may have had better chances as we can see here from this scenario.

I tried to keep the deployment zones as close to accurate as best could be discerned from some conflicting records. The castle was of no particular interest to Suchet, who had neither the manpower to storm it nor the time to place guns inside of it. Murray tossed in a small garrison just to hang on to it. Knowing this, I had a garrison placed in the castle, but did not permit it to take part considering the historical realities of a relic castle. Murray wanted it held to split the French attack up, which it did. I also refused to allow any command radius or any value at all on Murray due to his general shifty mind and overall incompetence. Little nuances like these are important. The scenario was fun and the work involved gave me a good understanding of this often forgotten theater of the Peninsular War.

Monday, December 1, 2014

Ottoman Turk Nizam-i Cedid

Earlier this year I was presented with an unique opportunity to purchase a very large collection of unpainted Ottoman Turks. The man I purchased them from had bought the army when the figures were first being cast, literally on site from the factory. Freshly minted figures tend to be the best as they do not yet have the excess flash that will inevitably come.

Not possessing any extra time to paint them anytime soon, I decided the price was too good to pass up. So, I ended up with hundreds of Ottomans that I could use for the Seven Years War up through the Napoleonic wars. As fortune would have it, I had enough figures to do a full army for Lasalle along with support. As the sale also included more than enough flags to to do the entire army, everything was setting up quite well. A friend of mine who plays at the games that I blog about was willing to paint them in exchange for painted and unpainted figures.


So first up in a series of posts to include the entire army by unit type as I get them based, is three battalions of Ottoman Nizam-e Cedid from the new model army. Granted, this isn't accurate for the Seven Years War should I use them for Maurice, but there are so many other troops that they wouldn't be needed anyway.

Finding uniform information was quite a feat. Various sites had bits and pieces of the forces but with variations either due to different eras or very likely, a complete lack of standardization. These units were an exception in an experiment to modernize an otherwise outdated army. The two regiments had similar dress with some variation in blue and red being reversed. As to how many battalions per regiment appears to be unknown. For this one, I did three.

Not as flashy and eye catching as French or Russian armies to be sure. They have a minimal level of detail to the uniform. The Old Glory figures are quite well done with clear details and not having unnatural poses. The base of the figures are very wide and so I had to use six figures per stand because quite literally eight would not fit. Others in my group use six, so this will be unnoticeable.

Next up will be the Jannisaries units.

Tuesday, November 18, 2014

Montmirail February 11, 1814 Lasalle AAR

Using Lasalle, we tried a scenario outside of the normal scale of play. To do Montmirail, we had to do a few substitutions for the vast French guard units and artillery needed to play. Here is the center of the allied line with the Russian cavalry corps and with the infantry to the left of the picture.

The Prussian corps on the far left of the allied line. The Prussians lacked the number of cavalry for fast exploitation against the weak French right, or heavy guns with which to use canister. Everything relied on the slow moving infantry backed up by the lone hussar cavalry regiment while the landwehr cavalry regiment was back on the hill.

We see the Russian infantry trying to use their sheer number of battalions to simply drive the French back in a sweeping motion. French guard cavalry were quick into action here to try and use dense deployment against the Russians forming square. Sometimes it works, sometimes not so much. Russian artillery was generally ineffective in this scenario due to the inability to have line of sight to the enemy.

Some of the Russian battalions have disappeared it will be noted. The guard cavalry was probably handled a bit more aggressively than done so historically, but without it there was little hope of holding the Russian infantry back until the Old Guard made their full appearance.

The Russian cavalry corps advances forward in a rush. The French have managed to pull up artillery on the hill opposite this line (part of which can be seen on the bottom left). One battery was silenced and the opportunity to move forward was now since all of the Russian artillery could not be deployed. The Cossack brigade on the right will receive a nasty series of clashes with guard lancers and part of the Empress's dragoons.

After several clashes in which the Russian cossacks were decimated, the guard lancers units were eventually smashed and driven from the field. The Russian cavalry managed to eventually obtain the upper hand despite the combat disadvantages.

Of the 12 Russian cavalry units beginning here, 8 remain (one is engaged against lancers as seen before). The guard cavalry have a good advantage in combat and the Russian cavalry here are neither heavy nor guard. Considering the Russian cavalry managed to eliminate a greater number of guard cavalry regiments, it was a tactical victory here.

As the Russian infantry numbers dwindled toward the middle, the French guard advanced and pushed as far forward as it could. Russian artillery now having access to line of sight, managed to form a bulwark that halted the advance any further on this point.


Here we see the Russian hussar unit after it finished off the last guard cavalry unit and occupied the position. This inadvertently held up the guard infantry reinforcements here and they were forced out of march column to face the cavalry. Not pictured, the hussars behind are going to assault the artillery battery and start working on the infantry coming up, now without cavalry support.

Here we can see the guard has managed to carve out a large area of domination on the Russian right. The village on the upper left has now been taken by the French and Russian infantry casualties have continued to mount. The center of the line proves to be too much for such a brazen use of the guard, but the guard do not die easily.

This image demonstrates the Russian line being broken in some areas in bitter fighting. Not having Russian cavalry here and having it all concentrated into a corps in the center of the line has proven that historically, the allies haven't yet mastered combined arms being necessary for victory. To the upper right, artillery is now able to deploy, but with no real expectation of any proper support.

The Prussian advance has finally made a noticeable achievement. The leading Landwehr infantry unit will be wiped out, but the remaining units are able to handle the incoming fire now that numbers can be brought to bear. The Prussian artillery has managed to temporarily silence the guard horse artillery batteries off and on during the game. The Dutch 2nd Red Lancers can be seen before their demise in the upper background, as previously mentioned before. We had to use artillery stands not properly based for the rules because the scenario called for so much artillery that we couldn't get it done in time for the game. As such, the space between the batteries was to maintain what would be the proper frontage.

A French battery forced to limber up from counter battery fire. Although the Prussian guns did little damage, they did prevent lots of French fire during the game and prevented any serious loss of the Prussian column. The last guard cavalry unit here (I guess other squadrons from the Red Lancers) is being occupied by the hussar cavalry regiment. Clearly a gamble on my part, but I knew the enemy would not risk attacking the infantry when they could be hit with cavalry with a counter charge at the same time. With the hussars being valiant, they were a fair match.

The guard cavalry can be seen attacking everything here. Before the advance of a Russian battalion toward the center to avoid being hit by their own artillery, an Old Guard battalion rushes some artillery. The attempt to cut the line in two seems to be working.

It may be hard to see here, but there is a battalion of Old Guard infantry that has made it deep in the Russian line here. The Russian battalion now seen behind it decided to seal it up and hoping the canister fire would eliminate it. The bend in the Russian line here is clear to see and artillery poses the largest threat to the rampaging guard units.

This image is taken as the last turn we played during the game. The hussar cavalry make a go at the lancers as they entered the woods and the landwehr at the bottom left, attack the limbered guard battery. We did not resolve combat here, but the guns were clearly going to be losses and the cavalry clash probably would have ended indecisively for me unless my opponent rolled poorly.

I had enough movement for both units to make contact on the single battery. Image appears to have been taken during movement, but the battery on the left is limbered (we did not have enough limber models, this why it is turned about) and will be hit with the landwehr cavalry and likely eliminated.

Here we have another follow up to an earlier attack but with the Russian hussars hitting another French battery. In the upper left, we can see two Russian cavalry units have charged the weakened (and almost broken) Old Guard battalion that had been such a battering ram.

Another parting shot of the battle. My fellow player commanding the Russian infantry had to leave at this point and as we began counting the losses, we wonder how it would end. This is turn 16 of 20 and the Russians have lost 13 infantry battalions here.

A parting shot from the French corner. Although it appears the Russians have a numerical advantage still, the losses the Russians have taken would have been too high for them to have stuck around any longer. The Prussians could have rolled up the flank given the sheer numerical advantage. The Russian cavalry held up the guard infantry in the center and Russian artillery able to deploy; but to what end? The French had possession of half or so of the objectives and much of the Russian infantry remaining was already suffering from disruptions. The close proximity meant the the Russian infantry had greater difficulty in rolling off disruptions.

One cannot call it a French major victory due to the guard cavalry be so mauled and the guns that would have been lost. It is likely though the Russians would have fallen back and left the field. The French would not have been able to launch any follow up (as the only cavalry left to speak of were not pursuit cavalry). Having 18+ unit losses from the allies and about half that for the French, we decided to call it a tactical French minor victory. Using a historical setup reveals some mistakes the allies made. Had the Russian infantry and cavalry been more evenly distributed, I believe things could have been different. Had the Prussian wing had a full brigade of cavalry from the Russian cavalry corps, the wing would have been turned quite quickly. But Prussian general Yorck was not in charge and Russian general Osten-Sacken's deployment was the leading cause of the historical and game's loss for the allies.