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Tuesday, February 1, 2022

New Scenario Books

Today's post will focus on the two new scenario books from the prolific scenario book writer, Michael Hopper. I have reviewed previous scenario books he has put together and now we have two for the interim years after Austerlitz and the 1812 Russian Campaign. These two books are centered mostly around the British aggression all over the globe during this period.

Perfidious Albion deals with the most global scenarios. If you've gotten a little tired of your British only fighting in the Iberian Peninsula, then this book is for you. You will be required to find some substitute units unless you have Danish, Kingdom of the Two Sicilies and odd Spanish militia suitable for South America. As seen above, there is quite a span of localities to choose from and arranged in chronological order.

One of the nice features of Michael Hopper's work is this quick reference chart for the number of units needed for a scenario. For those who have limited numbers of figures available, you can easily narrow down or plan for what is needed for any particular scenario.

The Rise of Albion offers you the opportunity to fight sequential battles during some of the formative years of the British army's ascendancy. If you are considering a campaign among a group of dedicated gamers in your group, refighting the historical battles in order can be done. You don't need to spend lots of time digging through Oman's exhaustive volumes looking for maps and orders of battle. Some of these scenarios are just between Spain and France.

The scenarios are written with the wargamer in mind. With an order of battle that can easily be translated into almost any rule set of your choice, the books offer a lot of value. Time scales are provided for the number of turn and the time the battles lasted. Depending on your rule set, that may not require any adjusting. The research part of these battles has been done and is easily laid out where you can setup and finish a scenario with a clear understanding of what victory conditions are for each side.

The size of the battles vary. Just as the size varies, the topography also offers variety to make interesting games or to suit what you have available. So if you're a beginner or a long time collector, you will find opportunities for your collection.

The back of the scenario books are just as beautiful as the cover. If you have any of Michael Hopper's previous scenario books, you will be familiar with the detailed explanations and layout of the books. 

If you're interested in adding either or both of these books to your collection, contact Michael Hopper directly and find what the shipping and exact charges are for your country. log1cal.mh@gmail.com








 

Wednesday, January 26, 2022

AAR: Battle of Gunzburg, October 9, 1805

Mack Disregarded his officers' recommendations to retreat to Vienna and opted instead for an active defense in and around Ulm. Mack Ordered d'Aspre's force to defend the Gunzburg bridges. Meanwhile, Ney was ordered to take all the bridges between Gunzburg and Ulm in order to link up with Lannes and Murat who were already on the south bank of the Danube. Ney quickly moved Malher's 3rd Division towards Gunzburg with orders to take the bridges.

 Austro-Hungarian center around Gunsburg. Ruffer's command is defending the crucial center bridge.

 
Austro-Hungarian units on the right around Reisenburg. De Melgum's command is around here. 
 
 
The Austro-Hungarian left around the village of Leipheim. Reinhardt's forces on this flank protecting this bridge.
  
The French under General Mahler's ten battalions all enter onto the field from the main road and fan out to the flanks. Going against the town of Reisenburg has been assigned to a battalion of converged elite companies under General Lefol.   
 
Up to the center. The artillery on both sides are hampered by forested areas all long the river. This works against the interest of both sides as it prevents softening up defenses or offensives. It is all going to come down to the bayonet. 
 
General Lebasse's two battalions of the 59th Ligne can be seen going for the bridge at Reinhardt. The yellow 4-sided dice are representing damage done the the bridge by the defenders. Before the French can make it all the way across, the French sapeurs have to successfully make a repair. Michael Hopper's scenario doesn't call for multiple damage points and doesn't permit destruction of the bridges. So we decided to try potential multiple damage points to see how it would play out. 
 
The French here are also attempting to get onto the bridge to conduct a repair with the sapeur as seen in the bottom right of the picture. 
 
After clearing some of the damage, one of the early assaults pushed this leger battalion back across. This will repeat until turn 12. Assault after assault here just could never break into the town of Gunzburg.

No, the defenders didn't all break and run... well yeah, actually they did. I forgot this flank as I didn't think this lone elite battalion could do anything more than tie down units here. As it turned out, the Austro-Hungarians came across the bridge and prepared to attack. The French didn't wait for them to position themselves and attacked and broke two infantry battalions and repulsed the Austrian kuirrasier unit without the need for square. Because this command was effectively demoralized, it broke. All that and I didn't have a chance to picture the only successful part of the field. One bridge is captured.

And this image is effectively all that happens on this flank for the entire game. The Austro-Hungarians here only got their flank shot by the French guns before they high tailed it behind the trees (you can sort of make them out). The enemy infantry kept lively fire upon the French as they attempted repairs just as fast as the enemy could inflict them.

 
To add some pressure to the center and take advantage of a non-existent Austro-Hungarian right flank, the converged elites storm the hill and move to the center as if in preparation for Austerlitz a couple of months later. The Austro-Hungarian command now has to shuffle around some resources to stop this.

 

Austrian artillery is brought up to support this line battalion opposing this French advance. In ordinary circumstances, the line battalion would not do anything more than act as a speed bump.


 
With the damage temporarily repaired, an assault into the edge of Gunzburg commences. Will the hard work of the sapeurs and leger finally pay off?

This battalion of the 59th ligne had to back off the bridge voluntarily. Too much hot lead was inflicting disruptions that were risking the unit being broken. The enemy sappers are able to keep damaging the bridge. Maybe the idea for accumulated damage for bridges wasn't necessary.

 
The damage has been cleared and another assault on the town's edge is conduct. The enemy unit protecting the flank of the town is now free to down toward the river. Lefol's converged elite battalion has backed off once combined arms of infantry, cavalry and artillery are brought up. Only the Austro-Hungarians have any cavalry and if for nothing else, will cause some French hesitancy for turning the entire flank and hitting the center.

 
The French guns are silent with nothing to target. The infantry and sapeur labor in vain as can never get far enough across to assault the Austro-Hungarian troops. 

For a minor victory, the French only need to secure one bridge and that minimal objective was achieved. Historically, the above flank that was turned, not the other end. In conclusion, I don't believe the scenario written by Michael Hopper in Rise of Eagles is in anyway wrong, just the rules in Lasalle don't lend themself to assaults in columns for assault across a bridge. The forested areas also prevent line of sight and so the artillery has no real effect. We still enjoyed the game and more unique situation of the scenario.

Sometimes, repeating historical results are more difficult than it might appear.

Tuesday, July 6, 2021

AB British Napoleonic Royal Navy Ship's Boats

 

 Another project cleared from my to-do list were a couple of Royal Navy boats. Doing Corunna has always been a bit appealing and as in Wargames Illustrated Corunna display, just really nice to look at.

I went with seated soldiers as opposed to the seated marines option. One day this may get worked into a convention game where there may be some landing and these will be useful. This was fun to paint and I got to paint some of the striped pants for the sailors.

I used Liquitex modelling medium/gel for representing the waves. A solid layer of blue paint followed by multiple colors of drybrushing to achieve the peaks of the waves. A fun set to paint and try something different.

Friday, April 16, 2021

15mm Peninsular Windmill And Spanish Limbers

  

So after a while of not posting about Peninsular related  posts, finally we get back to to the main theme of the blog. Who knows how long before they appear on a table in a featured after action report.

 

 
Around Christmas of 2020, I came across the web site https://www.jjgprint3d.com/ and the unique 3d printed models. I picked out some items and considered shipping costs and hesitated. The prices for the figures are reasonable enough, shipping is a little pricey. After placing an order and receiving the models, I was not disappointed.

 
The limber, draft oxen and crew are all cast as one piece. That is a little unusual but not prohibitive to painting. There are a few hard to reach spots, but not impossible. The models have sufficient detail and do not require any removal flash. They will look great on the table and fit in with a Spanish army.

Many years ago, I placed an order directly to Hovels but did not spend the few extra pounds to get the windmill to complete the entire Spanish set. Last year I acquired the final piece and have now finished it up.

The windmill needed to be mounted to a wide base to keep it upright. Although the structure is made from resin, the lattice is all pewter. The pewter of course makes it strong and not as brittle as resin, but is heavier. I kept the the coloring in line with the rest of the Spanish buildings. 

Thursday, March 11, 2021

French Revolution Diorama Finished

 

The project I wanted to work on for so long is now complete. The set always looked like fun and it is unique. It took me a bit longer than I expected to finish it than I anticipated but I'm happy with the overall results.

While browsing online for how others painted their Parisian mob and guillotine crew, I noticed a lot of bland colors. I really wanted to avoid that as being more of a fashion epicenter of Europe, I would expect more color. Given the uniforms of the time, this seemed like a good idea.

One figure that gave me pause was the man here in white. I couldn't figure out what to do with him with regards to painting. It does appear the sculptor's intent was to show the man without a jacket and with the white linen undershirt. It might have been boring but it had to be that way.

 The yellow dress on the lady on the platform draws the eyes to the center of the spectacle.

All the Eureka miniatures of this set were very nicely cast. All details were clear and little mould lines could be found.

The platform on the guillotine set is actual wood while the rest of the set is white metal. I did a medium brown followed by Vallejo Iraqi Sand dry brushing to get the color up to match the wood. I like how it came out and wasn't as complicated as I would have initially thought.
I used similar dry brushing on the bases of the figures. Using 1"diameter wood bases, I used Liquitex light modelling paste to even out the base of the figure with the wooden base. That also added texture which was good for dry brushing colors to match where these figures would be standing.
The corpse wagon has a couple of headless nobles in the back as the driver smokes a pipe. 

For the guillotine, I was unsure how blood should be added around it. I thought of finding a few ISIS videos for seeing how much blood spurting should occur, but searching for such videos would probably insure I make some special list. I think I got it about right.

A better overall picture of the entire set.
A lot of character went into the sculpting of the mob for this set. I chose not to rush through it even though this was certainly a diversion for any productive painting for the gaming table.

Maybe one day I'll find a scenario to use it in for a skirmish game.

Monday, February 15, 2021

28mm French Revolution Parisian Backdrop: Review

 While I was preoccupied by my Bavarian town project, I happened to be contacted by Denise, the talented terrain painter who had painted my Spanish Peninsular buildings. Not knowing when I might be able to get to this myself, I was happy to let her tackle this side project for me. I thought I would write a post about her work and the resin piece itself.

So this is a set from Eureka Miniatures intended for the French guillotine set (which I'm painting currently). This is a two piece set that simply sit adjacent to each other and form a 90 degree angle. My intent is simply a diorama piece for display.

Denise was able to capture a good natural look to the masonry. A natural appearance is what I had wanted. I asked for a realistic effect that was not going to be stark or cartoonish, like Games Workshop style of painting does. Since this is for a historical themed diorama, it needed to look the part.

Subtle shadowing is evident in the coloring of the masonry and the roofing shingles. The wood has a natural weathered look, as one would expect for wood exposed to the elements. Given the right photographic set up, this might look more like a photograph of a real building in an old section of Paris than a model. The painting was done perfectly for what I had asked for.

And here are the two pieces laying flat upon the Novus Designs Belgain cobble stone mat. If you enjoy beautiful terrain as much as I do and you're too busy painting figures and think you want some inspiration to fight over beautiful terrain, why not send Denise an email? steg2@aol.com If you want to see some of her other additional work and you have Instagram, you can find her under "terraingallerypainting".

Sunday, February 14, 2021

15mm Bavarian Towns

 While I may not have been actively posting on this blog over the last few months, I have still been busy working on projects. One project, just finished up in January, were these Bavarian towns. I wanted suitable buildings before doing such a project and I ran across some SHQ and a few JR Miniatures buildings that seemed to work well. 

To get the look right, I studied various images of Southern German town images on the web. Remnants of such period buildings exist and they present a colorful and cheerful appearance that I wanted to imitate. As such, I tried to use colors and objects of life to give a good representation.

The walls were the one part that made me the most uncertain. At first, I wanted to go with generic rock walls. Such a look would not be entirely wrong and would offer texture and relatively little painting challenges. On the other hand, stucco or white-washed style of walls were also common for more developed areas. The lighter color of a white-washed or stucco wall does brighten it up. Had I gone with rock walls, it would just give a bit too much gray when considering the cobble stone streets.

For the walls, I used cork board along with balsa wood cut to act as posts and buttresses. The cork board has the texture and the flexibility to curve where needed. It also cuts easily and after being painted, stiffens up.

I ran across a 15mm accessory pack from Musket Miniatures that had supplies, ladders and tree stumps. I forgot to include a picture of the wagon loaded with barrels and bags. As much as I wanted to include lot of additional items, I didn't want to clutter up the town and risk not being able to place figures.

I chose to use hardboard for the base and then further stiffening that with glue and sand for the area around the town. I made sure to leave handling room along the perimeter so as to protect the walls from being pressed when being picked up.

This well on the left is from Brickdust Miniatures. The trees are removable for both storage and for game play.

Having learned from my Peninsular towns, I used the same construction for the walls and basing material. Rather than just use a more natural ground effect for inside the town, I went with the iconic cobble stone look. There are different options for this, from rubberized pieces with the cobble stone appearance or rollers with the design upon them that can be rolled over a medium to leave such "tracks". Being unsatisfied with those options for a wider area, I went with high quality printed cobble stone paper packs that are designed for a seamless fit. This turned out to be much cheaper and flatter than the other options. 

Now my Austrians have a good scenic place to invade when they attack my Bavarians.