Sunday, June 29, 2014
Fire and Fury is a difficult set of rules to fall in love with in its sanctioned form. This modification dealt with limiting formations for infantry, upped the fire points for infantry at close range and modified the unit effectiveness by giving a brigade a mandatory removal point. Official Fire and Fury had brigades staying on the field until they were literally slaughtered to a man or they somehow fell out of command range, were spent and rolled badly. That arrangement always prolonged the game play out to the point of fatiguing the players rather than the commands. To avoid fatiguing the players, limiting the number of turns was about the only way to conclude a game with some meaningful closure.
D10's tend to provide crazy results, which I'm sure was the author's clumsy way of dealing with games that tended to wear out the patience of the players. I've not played the regimental version, however hearing the general dissatisfaction with that set of rules, it appears to still be a lagging problem. I enjoyed these modifications as we got through the game in about 2.5 hours and had a clear and obvious conclusion to the game. In August there will be another game with this modification and I'll write that up with some higher quality pictures.